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all had access to only 32mb RAM for PSP emulation - I bet it's the same with VHBL. I remember reading that Adrenaline only got 64mb RAM for PSP emulation unlocked fairly recently up until then, Adrenaline, TNV, etc. The 2000/3000 version is more RAM intensive, using more of the 2k/3k PSPs' 64mb RAM. NB Official PSP games tend to use around 32mb RAM for reverse compatibility with 1000s, even though 64mb RAM is available on later models. VHBL probably uses the default 32MB RAM for PSP emulation, as that is what the Vita provides by default. The PSP 1000 has only 32mb RAM, so the MCPSP 1000 version uses less RAM to run on it. will it allow writing to whatever the VHBL equivalent of PSP/GAME/minecraft_psp/ is? The PSP version stores savefiles in a folder thereI don't think so.Īnd why i can't run the 2000/3000 version?VHBL most likely can't run it due to RAM limits. Many thanks! And thank you, woolio, for making what is pretty much the best PSP homebrew out there! Your work has been incredible, and I really appreciate it! PS thanks for bringing back the pretty, animated menu!ĭarth Agnon wrote:Does VHBL allow saving to a homebrew game's root folder? e.g. Does the "Super Secret Settings" button do anything?
![minecraft psp iso 2.0 minecraft psp iso 2.0](https://i.pinimg.com/236x/c3/1c/83/c31c830c9f3d3139cbf7ce9bd6b8b06e.jpg)
Has the feature to swap game modes, creative to survival, been removed? Or is there a way to do it, still? Is there a template file I can use to help make my own themes (to help align items, health bars, etc.)? Or is the best way just to get the Default texture pack, and replace each and every file, pixel by pixel? Here's the links to the one's I've done so far: I'll be sure to convert them all, when I have time. I noticed the last version, 2.0, didn't include the texture packs from 1.4.2 so I started converting the texture packs to 2.0.